Imprint Projection Commands

The Boolean > Imprint Projection commands lets you project the form of one object to another surface. The receiving surface can be curved or faceted.

If the surface is curved, the dimensions of the projection will be affected.You can select the faces of the imprinted object separately, and edit properties as needed.

If projected shape extends beyond the face of the receiving object, the shape wraps.

  1. Select the intersecting objects.
  2. Click Modeler > Boolean > Imprint Projection > Along Normal or Modeler > Boolean > Imprint Projection > Along Direction...
  3. If you select Along Normal, the projection occurs along the normal. If you select Along Direction, you need to specify two points that describe the direction. Once you have defined a line by clicking two points, you see a dialog for specifying the distance for the projection.

  4. Specify a distance, select units from the drop-down menu, then click OK.

This closes the dialog and performs the Boolean imprinting.

After you perform the imprinting, the history tree shows the Imprint Object command and the create command for the imprinted object

If you select the Imprint Projection command in the history tree, you can suppress the command via the Properties window. If you select the Create <object> icon for the object, you can edit the properties of that object. The changes applied to the object carry over to the imprinting.

Related Topics 

View and Edit Commands on History Tree Objects

Imprinting an Object