Wrap Sheet Command

You can use Modeler> Surface> Wrap Sheet command to wrap a sheet object around a suitable 3D object. The sheet object does not have to be in contact with the 3D object. It should have smaller dimensions than the 3D object.

When the sheet to be wrapped and the target body do not touch, the wrap sheet command chooses among several different methods of bringing them into contact.

If the sheet to be wrapped and the target face are both planar and have the same or opposite normal, the closest vertex from the sheet body is moved to the target face. No moving to match or align edges is performed.

If the sheet body has multiple lumps, a single rectangle is fitted around all of the lumps. The rectangle is moved to the target surface using the above procedure.

If the sheet object does not overlap the corners of the 3D object, the wrap is straightforward, as shown in the following figure:

Model of 3D object and unwrapped sheet. Model of 3D object with sheet wrapped.

If you delete the 3D object, the wrapped sheet retains the form it took when wrapped.

A sheet object that overlaps corners may not wrap in straightforward fashion, depending on both the angle(s) involved, and the sheet object. While it is possible, it is not recommended.

Examples:

The following figure illustrates wrapping on a target surface with the snap to an edge. The surface will snap to an edge if the distance is close relative to the length of the edge. If the angle between the edge is less than 10 degrees, the edge to be wrapped will be aligned to the target body. In the example on the left, the lower sheet has an edge angle more than 10 degrees. The vertex will be snapped to the edge. The top sheet in the picture has an edge angle of less than 10 degrees. The vertex is snapped to the target edge and the sheet edge is aligned to the target. To avoid snapping to an edge or edge alignment, the wrap sheet can be put into contact with the target surface. In that case the sheet vertex will not be moved to the target edge unless it is within modeling tolerances.

3D curved object with unwrapped sheet.

The following figure shows the situation when you move the edge to the edge before wrapping.

3D curved object with edge to the edge alignment before and after wrapping.

The following figure shows the situation when you move a vertex to an edge before wrapping.

3D curved object with vertex to an edge alignment before and after wrapping.

The following figure shows the situation where you move a vertex to a face before wrapping.

3D curved object with vertex to a face alignment before and after wrapping.

The following figure shows the situation when you move a multilump sheet to touch the target body. A rectangle that encloses all lumps is used to position the sheet on the target.

Multilump sheet before and after wrapping on a curve object.

The next figure illustrates wrapping to a non-developable surface. The area of the sheet changed from 0.7000 mm^2 before wrapping to 0.6986 mm^2 after wrapping.

Sheet before and after wrapping on a non-developable surface.

The following figure illustrates wrapping on a target surface which has tolerant edges. The tolerant edge is at the beginning of the wrap. The tolerant edge is not evident visually.

Sheet before and after wrapping on a target surface with tolerant edges.

Limitations/Error Conditions:

To wrap a sheet object:

  1. Create a sheet close to an appropriate 3D object.
  2. Select both objects.
  3. From the menu bar, click Modeler> Surface> Wrap Sheet or, on the Draw ribbon tab, select Sheet> Rap Sheet:

    The sheet object wraps around the 3D object. You can select the wrapped sheet object and the 3D object separately, and assign properties separately.

    If the object cannot wrap, the Message window contains a warning and description.

    You can wrap multiple sheets on the same 3D object.

    If you delete the 3D object, the wrapped sheet retains the form it took when wrapped.

    You can use the Tools> Options> General Options, 3D Modeler options to automatically perform a Modeler> Boolean> Imprint command after performing a Wrap.