Drawing a Helix

A helix is a 3D spiral object created by sweeping a line or 2D sheet object that you create along a vector that you define. The center of the helix is defined by the placement of the vector relative to the swept object. You must define the vector so that the swept object will not self-intersect, the rule being, do not draw the vector so that it centers on or overlaps a selected 2D object. After you create the vector, the Helix dialog opens, where you then specify the turn direction, pitch, number of turns, and radius of the turn to define the helix.

Helix dialog. 3D model of a helix.

Sweeping a 2D object results in a hollow 3D object. Sweeping a 2D sheet object results in a 3D solid object.

Helix dialog. Helix 3D model.

Once you have created a helix, you can changing it by edit the properties of the original object, and by editing the helix command properties for coordinate system, center position (which corresponds to the vector placement), direction, pitch, turns, radius change, and direction.

Properties dialog.

To create a helix:

  1. Create and select the line or 2D object you want to sweep to form a helix. Selecting a valid object enables the Helix icon on the Draw tab of the ribbon.
  2. From the menu bar, click Draw> Helix icon. Helix or, on the Draw ribbon tab, click the Draw helix icon:

    Draw helix selected in Draw ribbon.

  3. Draw the vector you want to sweep the object around. The two points that describe the vector affect axis location and direction only and not the helix length. (The vector definition corresponds to the Center Position and Direction properties of the CreateHelix command in the History tree.) The helix length is determined when you enter the pitch and number of turns in the Pitch and Turns text boxes. The initial radius of the helix is determined by the axis position relative to the object being swept. It is important that the swept object cannot intersect itself. For a 2D object, you should ensure that the vector you draw does not intersect the interior. If it does, the object cannot be drawn due to self-intersection and you receive a message that "Body could not be created because of invalid parameters."
    1. Select the start point by clicking the point or typing its coordinates in the X, Y, and Z text boxes. (Remember that you can also edit the parameters of a completed helix).
    2. Select the endpoint by clicking the point or typing its coordinates relative to the start point in the dX, dY, and dZ boxes.

    The Helix dialog box appears:

    Helix dialog.

  4. For Turn Direction, select Right hand if the turn direction is clockwise and Left hand if the turn direction is counter-clockwise.
  5. In the Pitch text box, type the distance between each turn in the helix, and click a unit in the drop-down menu.
  6. In the Turns text box, type the number of complete revolutions the object will make along the vector.
  7. In the Radius Change per Turn text box, type a number for the increase in the radius and select the units from the drop-down menu.
  8. After you set these values, the selected object is swept along the vector to form a helix. The original object you swept is deleted.
  9. Click OK to create the Helix.

    If the Modeler option for editing properties of new primitives is checked, the Properties dialog box appears, enabling you to modify the object's properties. You can also select the commands for the object and the helix command in the History Tree to access and edit their properties.

Note:

The 3D Modeler permits drawing true curved objects. However, the solution is obtained using a tetrahedral mesh, which conforms to the true surface only within the limits identified by certain mesh settings. The modeler has default settings for this conformance, which is a reasonable trade-off between solution speed and solution quality for most objects but may not be ideal for all such objects. High-aspect ratio curves structures (such as helices with narrow and curved cross-sections) may benefit from user control of the faceting values. For details about these commands see:

Surface Approximation and related sections:

Rectilinear Elements and Curvilinear Elements and Guidelines for Modifying Surface Approximations.