Unite (Layout Editor)
Use: Causes Boolean uniting of 2 or more primitive (polygons, rectangles, lines, or circles) objects.
Syntax: Unite Array ("NAME: primitives",
<object_name>, // 1st primitive name
<object_name>, // 2nd primitive, if any
…) // etc
Example:
oEditor.Unite ["NAME:primitives", "circle_0", "rect_2"]