Unite (Layout Editor)

Use: Causes Boolean uniting of 2 or more primitive (polygons, rectangles, lines, or circles) objects.

Syntax: Unite Array ("NAME: primitives",

<object_name>, // 1st primitive name

<object_name>, // 2nd primitive, if any

…) // etc

Example:

oEditor.Unite ["NAME:primitives", "circle_0", "rect_2"]