Edit [padstack manager]
Use: Edit an existing padstack.
Command: Tools > Edit Configured Libraries > Padstacks > Edit Padstack
Syntax: Edit <PadstackName>,
Array("NAME:<NewPadstackName>",
"ModTime:=", <ModifiedOnInfo>,
"Library:=", "", // name of the library
"LibLocation:=", "Project", // location of the named library
Array("NAME:psd",
"nam:= ", <PadstackName>,
"lib:=", "", // name of the library
"mat:=", "", // hole plating material
"plt:=", "0", // percent of hole's radius filled by plating
Array("NAME:pds",
<LayerGeometryArray>,
<LayerGeometryArray....),
"hle:=", <PadInfo>
"hRg:=", <HoleRange>,
"sbsh:=", <SolderballShape>,
"sbpl:=", <SolderballPlacement>,
"sbr:=", <string>, // solderball diameter, real with units
"sb2:=", <string>, // solderball mid diameter, real with units
"sbn:=", <string>), // name of solderball material
"ppl:=", <PadPortLayerArray>)
Return Value: <string> // composite name of the padstack
// If the name requested conflicts with the name of an existing
// padstack, the requested name is altered to be unique.
// The name returned reflects any change made to be unique.
Parameters: <PadstackName>:
<string> // composite name of padstack to edit
<NewPadstackName>:
<string> // new simple name for padstack
<ModifiedOnInfo>:
An integer that corresponds to the number of seconds that have elapsed
since 00:00 hours, Jan 1, 1970 UTC from the system clock.
<LayerGeometryArray>:
Array("Name:lgm",
"lay:=", <string>, // definition layer name
"id:=", <int>, // definition layer id
"pad:=", <PadInfo>, // pad
"ant:=", <PadInfo>, // antipad
"thm:=", <PadInfo>, // themal pad
"X:=", <string>, // pad x connection, real with units
"Y:=", <string>, // pad y connection, real with units
"dir:=", <DirectionString>) // pad connection direction
<PadInfo>:
Array("shp:=", <PadShape>,
"Szs:=", <DimensionArray>,
"X:=", <string>, // x offset, real with units
"Y:=", <string>, // y offset, real with units
"R:=", <string>) // rotation, real with units
<PadShape>:
<string> one of these choices
"No" // no pad
"Cir" // Circle
"Sq" // Square
"Rct" // Rectangle
"Ov" // Oval
"Blt" // Bullet
"Ply" // Polygons
"R45" // Round 45 thermal
"R90" // Round 90 thermal
"S45" // Square 45 thermal
"S90" // Square 90 thermal
<DimensionArray>:
Array(<string>, ...) // each string is a real with units for one of the
// dimensions of the shape
<DirectionString>:
<string> one of these choices
"No" // no direction
"Any" // any direction
"0" // 0 degrees
"45" // 45 degrees
"90" // 90 degrees
"135" // 135 degrees
"180" // 180 degrees
"225" // 225 degrees
"270" // 270 degrees
"315" // 315 degrees
<HoleRange>:
<string> one of these choices
"Thr" // through all layout layers
"Beg" // from upper pad layer to lowest layout layer
"End" // from upper layout layer to lowest pad layer
"UTL" // from upper pad layer to lowest pad layer
<SolderballShape>:
<string> one of these choices
"None" // no solderball
"Cyl" // cylinder solderball
"Sph" // spheroid solderball
<SolderballPlacement>:
<string> one of these choices
"abv" // above padstack
"blw" // below padstack
<PadPortLayerArray>:
Array( <int>, <int>,....) where each int is a layer id