Body entities are used to represent the continuum of a model. Since a body has properties of mass and mass moment of inertia, the inertia force due to motion and the gravity force are generated in the body. All forces and constraint entities act on the body during a simulation. This section explains how to use bodies and gives getails for their formulation.
- 3.1.1. Classification of Body Entities
- 3.1.2. Degree of Freedom for Bodies
- 3.1.3. Body Entity Creation
- 3.1.4. Location in the Subsystem Navigator
- 3.1.5. Name Convention for Body Entities
- 3.1.6. Modify Body Entities
- 3.1.7. Properties of Body Entities
- 3.1.8. Delete Body Entities
- 3.1.9. Auxiliary Features in the Body Category