Sets the translation components to the given origin and sets the x and y axis using given vectors. Z axis is the cross product between x and y.
Declaration Syntax
public void Set(IWorldPoint origin, IVector3D vectorX, IVector3D vectorY)
Parameters
- origin(IWorldPoint)
 The origin.
- vectorX(IVector3D)
 The X vector.
- vectorY(IVector3D)
 The Y vector.