Creating a Hexagonal Mapping
-
In the Mapping section, from the Mapping Type drop-down list, select
Hexagonal.
_3d_texture_creating_mapping_hexagonal_01.png)
-
Set the following parameters:
Hexagon Width Along X Direction _3d_texture_creating_hexagonal_02.png)
_3d_texture_creating_hexagonal_01.png)
Hexagon Edge Length _3d_texture_creating_hexagonal_03.png)
Distance Between Hexagon Centers Along X _3d_texture_creating_hexagonal_04.png)
Hexagon Height Along Y Direction _3d_texture_creating_hexagonal_05.png)
Mapping Area X Length _3d_texture_creating_rectangular_04.png)
Mapping Area Y Length _3d_texture_creating_rectangular_05.png)
Angle With X Direction _3d_texture_creating_rectangular_06.png)
Angle With Y Direction _3d_texture_creating_rectangular_07.png)
-
If you want to limit the mapping to a specific area, shape:
- If not already done, import or create a face in the current assembly.
-
In the Mapping section, select the Filtering
tab.
_3d_texture_creating_03.png)
-
click Filter Surface
and select the
imported/created object to limit the 3D texture distribution to that specific face.
-
If you want to define an offset along Z direction on the projected patterns:
-
click Shift Surface
and select the support on
which to apply the offset.
- Type a value in Shift Scale Ratio to determine the offset of your patterns.
-
click Shift Surface
-
In the Support To Pattern section, in the Orientation drop-down list, select how to project the pattern on the support:
_3d_texture_creating_04.png)
- select Constant to orientate the pattern according to the 3D Texture support.
- select Normal to Support to orientate the pattern according to the normal of the support surface.
-
If you want to define three scale factors to set the size of each pattern independently on the 3
axes (X, Y, Z):
-
click the expand arrow
to display all the
sections.
-
In the Feature to Pattern section, click
to select a Pattern X
Scale,
to
select a Pattern Y Scale and
to select a Pattern Z
Scale._3d_texture_creating_05.png)
The scaling factor to apply to a specific mapping point is defined by the height of the point of this surface, at the corresponding coordinates (X,Y).
Note: You can define a specific scale on all three independent axes (X,Y,Z axes) or on one axis only (only on X for example). -
Define a Scale Ratio for each scale.
The Scale Ratio is applied to all the patterns of a direction. The pattern scale factors are cumulative to the global scale factor (global scale factor * pattern scale factor = final pattern scale factor).
-
click the expand arrow
-
In the Preview section:
_3d_texture_creating_06.png)
- If you want to automatically update the preview each time you make a modification on the 3D Texture definition, check Automatic Preview.
- If you want to manually update the preview, click Update Preview.
- With Start Index and End Index, you can set where the number of patterns to display starts and ends.
- With Max Points to Display, define the maximum number of patterns to display in the 3D view.
In case of high number of patterns displayed in the 3D view, the geometry manipulation can slow down. - Click Apply to verify the 3D texture distribution.