In Mechanical, Contact corresponds to Base Geometry and Target to Action Geometry.
When creating a contact between rigid and flexlible bodies, define contact on the flexible side and target on the rigid side.
If you do not create Contact Properties, the parameters are set to default values.
Motion Stand Alone | Motion ACT | |
---|---|---|
Base (Contact) | Rigid (Faceset) | Flexible Behavior |
Action (Target) | FE (Patchset) | Rigid Behavior |