3.3.2. Coordinate System Properties

The properties of a coordinate system can be activated by selecting the title of the target coordinate system in the Object Navigator as shown in the figure below.

Figure 3.89: Access to Coordinate System Properties

Access to Coordinate System Properties

The Coordinate System properties window is divided into four main sections: Appearance, General, Transformation, and Type. These sections allow you to modify various coordinate system options, such as position, orientation, and parent body, as illustrated in the figure and table below.

Figure 3.90: Coordinate System Properties

Coordinate System Properties

Figure 3.91: Coordinate System Property Details

Category Content Description
Appearance / LabelVisible

Used to show the position vector in the animation view as shown in the figure below.

Coordinate System Property Details

Background VisibilityUsed to set the background visibility of the label.
Backgroud ColorUsed to set the background color of the label.
Font ColorUsed to set the font color of the label.
Appearance / TrajectoryVisible

Used to show the trajectory of the coordinate system.

ColorUsed to set the color of the trajectory.
AppearanceVisible

Used to show the graphics of coordinate system as shown in the figure below.

Coordinate System Property Details

SizeUsed to set the size of graphics for the coordinate system
GeneralEntity TypeUsed to show the type of entity.
NameUsed to define the name of the coordinate system.
ParentUsed to define the parent body or node. The coordinate system is fixed on the parent, and its position and orientation are changed relative to the parent.
Transformation / BehaviorPositionUsed to show the position of the coordinate system at the displayed frame. The position can be determined on the screen by using the point picker and the Offset. The picker supports rigid body, node on surface, and marker.
X AxisUsed to define or show the orientation matrix of the coordinate system at the displayed frame. The position can be determined on the screen by using the point picker and the Offset. The picker supports rigid body, node on surface, and marker.
Y Axis
Z Axis
Transformation / OffsetAngleUsed to apply the rotational offset angles to the orientation of the coordinate system. The input values update the orientation in the Behavior category.
Rotation AxisUsed to define the order of rotation axes for the input values.
Rotation Type

Used to define orientation representation for the input values as either of the following types:

  • Fixed Angle

  • Euler Angle

For more detailed information, see ????.

PositionUsed to apply the translational offset values to the position of the coordinate system. The input values update the Position in the Behavior category.
TypeType

Used to define the type of coordinate system. Cartesian, Cylindrical, or Spherical types are available, as shown below.

  • Cartesian

    Coordinate System Property Details

  • Cylindrical

    Coordinate System Property Details

  • Spherical

    Coordinate System Property Details

See Types of Coordinate System for more information.

Axix RUsed to define the radial direction for the cylindrical coordinate system. See Types of Coordinate System for more information.
Axis ZUsed to define the height direction for the cylindrical coordinate system.See Types of Coordinate System for more information.
Axis ρUsed to define the radial direction for the spherical coordinate system. See Types of Coordinate System for more information.
Axis φUsed to define the azimuth angle direction for the spherical coordinate system. See Types of Coordinate System for more information.