Color Light Properties

This section references the Color Light Properties.

Light Properties

Parameter

Description

Color

Choose the Color of a light based on an RGB/HSV spectrum.

Diffuse Intensity

Set the diffuse part of a light in lumen.

Specular Intensity

Set the intensity of the bright spots appearing on shiny object in lumen.

Shadows

Shadow Type

Description

Static

This type casts shadows only one time and allows light interactions with objects.

Dynamic

This type casts shadows in real time on each frame of the shadow map.

Only works with point light.

Dynamic Basic

This type casts shadow with 1-split shadow map.

Only works with directional lights.

Dynamic Accurate

This type casts shadows with Parallel-Split Shadow Maps.

Only works with directional lights.

For further details on shadow management, see Shadow Overview.

Rendering

Note: The Rendering parameter is only available for Color Point Light.

Parameter

Description

Range (m)

Define a Range value in meter to set how far the light radiates.

Falloff Start Distance (m)

Define a Falloff Distance in meter to force the radiated light to decrease linearly until the range distance is reached.

Gobo Texture

Drag and drop a texture file to project a stencil on a surface.

The Range (m) and Falloff Start Distance (m) parameters are used to determine the lighting contribution. Luminance is attenuated by factor a.