Color Light Properties
This section references the Color Light Properties.
Light Properties
Parameter |
Description |
|---|---|
Color |
Choose the Color of a light based on an RGB/HSV spectrum. |
Diffuse Intensity |
Set the diffuse part of a light in lumen. |
Specular Intensity |
Set the intensity of the bright spots appearing on shiny object in lumen. |
Shadows
Shadow Type |
Description |
|---|---|
Static |
This type casts shadows only one time and allows light interactions with objects. |
Dynamic |
This type casts shadows in real time on each frame of the shadow map. Only works with point light. |
Dynamic Basic |
This type casts shadow with 1-split shadow map. Only works with directional lights. |
Dynamic Accurate |
This type casts shadows with Parallel-Split Shadow Maps. Only works with directional lights. |
For further details on shadow management, see Shadow Overview.
Rendering
Parameter |
Description |
|---|---|
Range (m) |
Define a Range value in meter to set how far the light radiates. |
Falloff Start Distance (m) |
Define a Falloff Distance in meter to force the radiated light to decrease linearly until the range distance is reached. |
Gobo Texture |
Drag and drop a texture file to project a stencil on a surface. |