Variable Pitches Mapping
A variable pitches mapping allows you to control and customize the distribution of the patterns on the support.
The Variable Pitch Mapping uses two curves sketched in the CAD environment (one along the X axis, one along the Y axis). These curves will be used to determine the distribution of the mapping along both axes.
For a correct construction of the 3D Texture, position the start point of the curve defining a variable pitch on the side of the origin of the axis system:
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The 3D Texture algorithm reference is the axis system. It defines a projection direction (Z axis)
used to:
- position new element: the position is first computed in the plan, then projected on the body along projection direction.
- calculate distance between two variable pitches: the distance between two elements (N and N+1) is the distance between the curve and the position of the first element (N) in the axis plane along projection direction.
_component_3d_texture_mapping_variable_pitches_02.png)