Contents Materials » Texture Mapping » Creating a Texture Mapping » Applying Textures » Applying an Appearance from AxF FilePrint page Applying an Appearance from AxF File This page shows how to apply a AxF file to define SVBRDF micromodel appearance. To apply a AxF file: Prerequisites: One or several UV mappings should already be created. Note: For more information, refer to AxF File. From the Light Simulation tab, click Material . In General, define the material Type to Volume & Surface properties or Face properties. Set Use texture to True. A surface layer is created under the material in the simulation panel. If you selected Volume & Surface properties, set the Volume properties Type to None. In the 3D view, click , select the geometries on which to apply the texture and click to validate. In the Simulation panel, open the Surface layer created under the Material object. In the Surface layer, define the surface properties Type to Appearance. In File, double-click in the field to browse and load a *.axf file. In the Texture normal map section, keep the Type to None. Normal maps have no effect on AxF files. The micromodel appearance from the AxF file is created and applied on the geometry. Related conceptsUnderstanding UV Mapping - This page describes the UV mapping principle along with the different types of mapping available in Speos.Texture Mapping Process Overview - This page illustrates a standard texture mapping process.Related referenceAxF File - AxF (Appearance eXchange Format) files are textured appearance property files generated with X-Rites measurement devices. Speos supports the SVBRDF model. « Applying an Anisotropic MappingActivating the Texture Mapping Preview »