Understanding 3D Texture as Geometry
The following page helps understand how the export of 3D Textures as geometry works.
Export Geometries and Boolean Operation
The following table explains what is exported according to the type of export used.
Important: The finer the meshing of the pattern and the support geometry, the longer the
export time. As a consequence, the memory usage (RAM) will be impacted, and potentially a huge STL
file can generated. This STL file may no be opened due to the size. In case you encounter this issue,
consider using less refined meshing parameters, or a local meshing on the pattern geometry.
| Operation | Export patterns and support | Export operation result | ||
|---|---|---|---|---|
| Remove |
1 geometry corresponding to patterns 1 geometry corresponding to support |
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1 geometry = support - patterns | ![]() |
| Add on same material |
1 geometry corresponding to patterns 1 geometry corresponding to support |
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1 geometry = support + patterns | ![]() |
| Add on different material |
1 geometry corresponding to patterns 1 geometry corresponding to support |
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2 geometries:
|
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| Add in |
1 geometry corresponding to patterns 1 geometry corresponding to support |
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2 geometries:
|
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| Insert |
1 geometry corresponding to patterns 1 geometry corresponding to support |
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2 geometries:
|
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Limitations
Coarse meshing issue
- Known issue: importing a *.stl file, previously exported using Export operation result may generate artifacts leading to intersection error. The issue can be due to the low meshing quality after the boolean operation between the pattern and the support.
- Workaround: Before exporting the operation result, refine the meshing after the boolean operation. Then export the operation result as *.stl, and import the *.stl file.
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