Mesh Editing tools, such as Mesh Connections, Contact Matches, Node Merge, and Node Move are listed in the tree hierarchy as children of the Mesh Edit object.
To insert a Mesh Edit object:
Right-click the Model object and choose .
If you have already created a Mesh Edit object, the option will not be available from the Insert menu.
Right-click the Mesh object and choose , then choose any of the following:
Manual Mesh Connection (for manual mesh connections)
Contact Match (for manual mesh contact match)
A parent Mesh Edit object is created automatically.
On the Mesh Edit toolbar, select , and then select an option.
A parent Mesh Edit object is created automatically.
When you add a Manual Mesh Connection, Contact Match, or Node Merge object, the corresponding group object is created as well.