Inserting a Mesh Edit Object

Mesh Editing tools, such as Mesh Connections, Contact Matches, Node Merge, and Node Move are listed in the tree hierarchy as children of the Mesh Edit object.

To insert a Mesh Edit object:

  • On the Mesh Edit toolbar, select Mesh Edit, and then select an option.

    A parent Mesh Edit object is created automatically.

When you add a Manual Mesh Connection, Contact Match, or Node Merge object, the corresponding group object is created as well.