Particle Method

Particle Method generates cloud of particles of specified diameter within the body. Particle Method is available only when the Physics Preference is set to Explicit in the Mesh Details view and for bodies with Reference Frame set to Particle.


Note:
  • Particle Method does not support multi body parts.

  • Particle Method supports only solid bodies.

  • Solid bodies must have water-tight facets to be meshed with Particle Method.


To access the Particle Method control,

On the Tree Outline, right-click Mesh and click Insert > Method.

Or

On the Tree Outline, click Mesh and click Method in the Mesh Context tab on the Ribbon.

Select Method as Particle in the Automatic Method Details view.

Scope

  • Scoping Method: Allows you to scope geometry bodies or named selection. The default value is Geometry Selection.

    • Geometry Selection: Allow you to scope the geometry bodies. When you select Geometry Selection, the Geometry allows you to select the geometry from the Geometry window.

    • Named Selection: Allow you to scope bodies grouped under a named selection.

Definition

  • Suppressed: Allows you to suppress the selected control. The default value is No. When Suppressed is set to Yes, Active displays the status of the selected control. Active is read-only.

  • Method: Allows you to select method.

  • Particle Diameter: Allows you to define the diameter of particles to be generated.

  • Control Message: Provides message when the Particle Method is scoped to an unsupported body. You can click Control Message to view the error message.


    Note:
    • If Thick Shells and Beams option is turned off, the particles are displayed as crosses based on their centers. To visualize the particles as spheres Thick Shells and Beams option must be turned on.

    • Error message for mesh failure referring to non-conformal facets means that the input body does not have water-tight facets. The input must be corrected in the geometry. Refaceting the geometry can help to resolve this issue in some cases or use the Shrinkwrap tool in Discovery or SpaceClaim to get a fully connected faceted body before proceeding to Particle Meshing. Converting the body to faceted in the geometry tool and ensuring the faceted body is watertight is another way to resolve this issue.