You can open the 3D Mesh object editor to see node and element counts for the passage, inlet, outlet, and the whole mesh.
By default, the 3D Mesh
object is initially unsuspended,
so mesh generation happens automatically whenever the Layers
object is (re)processed.
To reduce the update delay for large meshes, you can suspend the 3D Mesh
object (right-click it in the Mesh workspace tree and
select Suspend Object Updates). By suspending the 3D Mesh
object, you prevent it from being updated in response to
changes to other objects.
If the 3D Mesh
object is suspended, you can
generate the 3D mesh in any of the following ways:
Unsuspend the
3D Mesh
object by right-clicking it in the Mesh workspace tree and clearing Suspend Object Updates.Click Insert > Mesh from the main menu.
Click the Mesh icon.
Click the Generate button in the 3D Mesh object editor.
The Generate button is enabled whenever it is possible to generate (or refresh) a 3D mesh.
Note: The Undo command cannot properly undo a suspension change (for example, to the Topology Set
object); attempting to undo a suspension change can lead to an inconsistent state.