Converting Bodies to Icepak Objects

  1. Open a model that has bodies to convert.
  2. Select the Identify Objects tool in the Icepak group on the Workbench tab.
    The tool finds all bodies that can be converted to the Icepak Block type.
  3. (Optional) Enable Hide Icepak bodies in the Options panel to hide bodies after they are converted.
  4. If some of the found bodies do not need to be converted, click the Exclude Problem tool guide and select those bodies.
  5. Click Complete to convert the highlighted bodies.
  6. To convert bodies to different Icepak object types, click the Select Bodies tool guide.
  7. Change the Icepak Object Type in the Options panel.
  8. Select the bodies to convert and click Complete to convert the selected bodies.
    Only bodies with geometry compatible with the Icepak Object Type will be converted. If any of the selected bodies has incompatible geometry, a warning message is displayed.
    Repeat the steps for other object types.

As bodies are converted, their icon in the structure tree changes to reflect that they are now Icepak bodies.

Use the Show menu to toggle the display of the following bodies.

  • Icepak Bodies
  • Non-Icepak Bodies
  • All Bodies
Note: Since Icepak object types depend on the geometry, if a converted body's geometry changes, it can become incompatible with the object type. In this case (rounded edges, etc.) the body is converted back to a normal solid body.