Basic Operation

In many cases, the Sphere tool will automatically turn on when performing some function that requires it. You can also turn the tool on and off manually by toggling ToolsQuadricSphere.

The Sphere tool can be placed in two ways: interactively through direct manipulation of tool hotpoints with the mouse or precisely positioned by typing coordinates into a dialog.

To move the Sphere with the mouse:

  1. Place the mouse pointer over the center of the tool.

  2. Click (and hold) the left mouse button.

  3. Drag the Sphere to the desired location.

  4. Release the mouse button.

To stretch the Sphere with the mouse:

  1. Place the mouse pointer over either of the center line’s endpoints.

  2. Click (and hold) the left mouse button.

  3. Drag the endpoint to the desired location.

  4. Release the mouse button.

To rotate the Sphere with the mouse:

  1. Place the mouse pointer over the end of one of the central axes.

  2. Click and drag until desired rotation is accomplished.

  3. Release the mouse button.


Note:  Selecting the x axis will rotate about the Y axis.

Selecting the y axis will rotate about the X axis.

Selecting the z axis will rotate in general about the axis origin.



Note:  The mouse pointer will change when it is over a hotpoint.

(Undo/Redo button at the bottom of screen can be used to undo/redo the tool transformation)


Sphere moving and stretching is restricted to the plane perpendicular to your line of sight. If you need to move the Sphere in another plane, either rotate the model such that the desired translation plane is perpendicular to your new line of sight or use the other modes for manipulating the tool.


Note:  The Sphere will not exactly track the location of the mouse pointer.


To set the Sphere by specifying coordinates:

  1. Open the Transformation Editor dialog by clicking Tool location editor... from the Tool Locations settings icon.

  2. Select Editor FunctionToolsSphere if the panel is not set to Sphere tool.

  3. Enter the desired coordinates for the Origin (location of the center point), the Axis (direction vector), and/or the Radius.

    if you are going to create a developed surface from a spherical clip, you need to be aware of how the spherical axis orientation affects this operation. (See Create Developed (Unrolled) Surfaces)

You can also rotate, translate or scale the Sphere by setting the desired transform action and axis and manipulating the slider bar. In this case, the values in the Scale Settings section control the sensitivity and limit of the slider action.


Note:  You can also use this dialog to view (rather than set) the position of the Sphere since the numeric values always update to reflect the current location. If you are positioning the Sphere interactively with the mouse, the values will update when the mouse button is released.