Other Notes

EnSight uses your workstation's graphics hardware to implement Z clipping. The same hardware is used for Z-buffering - determining which objects are visible based on Z (depth) values. The Z buffer typically provides 24 bits of resolution. EnSight attempts to make the best use of this limited resolution by setting the front and back clipping planes reasonably close together. If the planes are too far apart, relative Z resolution is reduced and the hardware may not be able to accurately determine surface visibility. If you see artifacts like this, move the clipping planes closer together.

EnSight also provides an additional clipping plane: the auxiliary clipping plane. Unlike the Z clipping planes which are always perpendicular to your line of sight, the auxiliary clipping plane can be placed at any location in any orientation. The Plane Tool specifies the location of the auxiliary clipping plane. By default, all geometry on the negative Z side of the Plane Tool is removed. However, you can specify auxiliary clipping on a per part basis - some parts are clipped while others are not. See Set Auxiliary Clipping for more information.