Advanced

Face Culling

If you have a 2D part in a 'full' representation showing the elements, and you color by a variable, and you experience a flimmering effect caused by coincident 2D elements with different variable values (perhaps representing the other side of a 2D surface), there is an option to visually cull the faces whose normals face away or towards the viewer. This culling only works if the front side 2D elements and the back side 2D elements have normals facing in the opposite direction. And this is only a visual culling, it does not affect, for example, the Area calculated on the 2D part.