The following is a general explanation of the icons in the Animation dialog box:
Icon | Description | Icon | Description |
---|---|---|---|
|
Create a new keyframe |
|
Go to beginning |
|
Edit a keyframe |
|
Go to previous keyframe |
|
Set the keyframe |
|
Go to previous frame |
|
Move the keyframe up |
|
Go to next frame |
|
Move the keyframe down |
|
Go to next keyframe |
|
Delete the keyframe |
|
Go to end |
|
Load animation state |
|
Play forward |
|
Save animation state |
|
Stop the animation |
|
More animation options |
|
Repeat forever |
The Animation Options dialog box is opened by expanding More animation options at the bottom of the Animation dialog box, then clicking .
The Animation Speed settings enable you to scale the animation to speed it up or slow it down without having to manually adjust the number of frames between keyframes in the animation.
The Approximate Animation Time is calculated with the following information: total number of frames in the animation, the number of repetitions, the frame rate (regardless of whether you are saving to a movie or not), and any animation speed adjustments.
Selecting an animation speed of Normal
does
not scale the animation by any factor.
Selecting an animation speed of Slower
slows
down the animation by adding sufficient additional frames to achieve
the specified factor. Selecting Generate more frames, spread
evenly
automatically and transparently adds additional
frames between keyframes. You will see the effect of this the next
time you play the animation. This results in higher quality animations,
but will take longer to compute because of the additional frames to
interpolate. Selecting Duplicate frames when saving movie
duplicates existing frames when generating the final movie output.
The effect of this will be visible only when playing back the movie;
you will see no effect when playing the animation in CFD-Post. This
option is faster, but the quality of the movie may suffer: it may
look a little jerky.
Selecting an animation speed of Faster
speeds
up the animation by removing sufficient frames to achieve the specified
factor. Selecting Generate fewer frames, spread evenly
automatically and transparently removes some of the frames between
keyframes. You will see the effect of this next time you play the
animation. The fewer frames between keyframes will be interpolated
smoothly, as if you had reduced the number of frames manually. Selecting Skip frames when saving movie
skips existing frames only
when generating the final movie output. The effect of this will only
be visible when playing back the movie file; you will see no effect
when playing the animation in CFD-Post. This option is slower because
all frames will be played in CFD-Post, but only some of the frames
will be used to generate the movie.
The Transient Case setting is effective
only for transient simulations and controls the way in which timesteps
are selected. A particular frame is calculated. Sequential Interpolation
evenly distributes frames over each transient output file. Timestep Interpolation
evenly distributes frames
based on the timestep number associated with each transient output
file. TimeValue Interpolation
evenly distributes
frames based on the time value associated with each transient output
file.
Enables you to select higher quality output for the generated images.
Enables you to specify the resolution of the resulting movie.
You can select any of the values in the drop-down list, including NTSC or PAL standard resolutions, or HD resolutions. Note that:
HD Video 2k
produces video 2560 pixels wide and 1440 pixels highHD Video 4k
produces video 3840 pixels wide and 2160 pixels high.
You can select Custom to specify the pixel resolution in the Width and Height fields, or select Use Screen Size and specify a scale factor in the Scale (%) field.
Controls the amount of depth calculated for the creation of an image, where smaller values represent more accurate images. The benefit of relatively high values is that less processing is required. However, if the Tolerance value is too high (for instance, a value of 1), the back faces in an image may be displayed on top of near faces.
If you have selected Save Movie (see Sweep Animation), selecting Save Frames As Image Files will prevent the deletion of the animation frame files from the temporary directory, where they are stored by default.
Selecting this option enables you to specify where you want the animation files to be saved by entering a path in the Directory field.
The rate (in frames per second) at which the movie will be generated. The movie viewer may also dictate the playback rate.
Select a Quality from: Highest
, High
, Medium
, Low
, or Custom
.
With the Custom
setting, you may specify
the Variable Bit Rate by clearing the Variable Bit Rate toggle and entering a bit rate. Reduce
the Bit Rate value to lower the file size (and
the file playback quality).
A single cycle of an animation loop starts and ends at the same frame. If you repeat a loop, that frame is encoded twice at the end of each cycle, leading to a brief pause at that point in the animation. Enable this setting to smooth the playback of repeated loop animations.