YAML Sensor Properties File Template
The YAML Sensor Properties File template can be automatically generated thanks to the Speos Sensor System Exporter:
In the Windows cmd prompt, enter the following command line: "SSSExporter.exe" Generate_Templates
EMVA Standard version: 3.1 # 3.1, 4.0-Linear or 4.0-General (only 3.1 supported in 2022-R2)
References:
Vendor: # Name of the manufacturer (Optional)
Camera: # Name of the camera (Optional)
Sensor: # Name of the sensor (Optional)
type: # Sensor type (CMOS, CDD, other) (Optional)
Operating Conditions:
Gain:
Value:
Unit: # in Db or RN (RN for Real Number)
Offset:
Value:
Unit: # in DN only (DN for Digital Number)
Exposure Time:
Value:
Unit: # s, ms, us (do not use 'µ')
Temperature:
Value:
Unit: # in C or K
Properties:
Resolution: # Number of pixels (i, j)
H: # value or Auto (if auto, then calculated from speos map resolution)
V: # value or Auto (if auto, then calculated from speos map resolution)
Pixel Size: # in µm only
H: # value or Auto (if auto, then calculated from speos map resolution and size)
V: # value or Auto (if auto, then calculated from speos map resolution and size)
Bits depth: # ADC capacity (possible values: 8, 10, 12, 14, 16)
Pre-processing:
Speckle removing: # False or threshold ratio
Colorimetric Filtering: # True or False
Lumerical data: # None or link to *.json file (if present 'IR & UV Filter', 'Quantum Efficiency' and 'Bayer Matrix' fields are ignored and must be set to 'From Lumerical data')
EMVA data:
IR & UV Filter:
Filename: # None or link to a *.spectrum file or From Lumerical data
Unit: # 'Percentage' or 'O to 1'
Quantum Efficiency: #(nu) or From Lumerical data
Filename: # link to a *.spectrum file
Unit: # 'Percentage' or 'O to 1'
Bayer Matrix:
Type: # None or i*j (with i and j for bayer structure size) or From Lumerical data
#(example for a 2x2 bayer structure size)
00 spectrum: # link to *.spectrum file
01 spectrum: # link to *.spectrum file
10 spectrum: # link to *.spectrum file
11 spectrum: # link to *.spectrum file
Unit: # 'Percentage' or 'O to 1'
System Gain: # Overall system Gain (K)
Value:
Unit: # 'DN/electron'
Temporal Dark Noise: # (sigma_d or sigma_y.dark)
Value:
Unit: # 'electron' or 'bits' or 'dB'
AST: # Absolute sensitivity threshold
Value:
Unit: # 'electron' or 'photon'
Wavelength: # in nm (used only in case of given unit in photon)
DR: # Dynamic Range
Value:
Unit: # 'DN' or 'bits' or 'dB'
Dark Current:
Mean:
Value:
Unit: # 'electron/s'
Standard Variation:
Value:
Unit: # 'electron/s'
Td: # Doubling Temperature Interval
Value:
Unit: # 'K' or 'C'
Tref: # reference temperature
Value:
Unit: # 'K' or 'C'
Spatial Non Uniformity:
DSNU:
Value:
Unit: # 'DN'
PRNU:
Value:
Unit: # 'Percentage'
Development:
Demosaizing Method: # bilinear, Malvar2004, Menon2007, DDFAPD
Linearization:
Type: # None, 'Table' or 'Polynome'
Data: # [] if 'None', lookup table from 0 to max DN value if 'Table', DN_out = sum(Pi*(DN_in)**i) if 'Polynome'
Rescaling:
Black Level: # None, Auto or Digital Number coded on 16bits (only for DNG output)
White Level: # None, Auto or Digital Number coded on 16bits (only for DNG output)
Orientation: # 1: normal, 3: 180° rotation. See Tiff-Ep 6 specifications for other referenced values
Color Saturation Correction: # True or False
Colorimetry:
Shoot Illuminant:
Type: # File or Predefined
Data: # link to *.spectrum file or Predefined Illuminant: A, B, C, D50, D55, D65, D75
Unit: # Percentage or O to 1 or NA (for Predefined)
Color Space: #development Color Space: sRGB, Adobe RGB (1998), Apple RGB, Best RGB, Beta RGB, Bruce RGB, CIE RGB, ColorMatch RGB, Don RGB 4, ECI RGB v2, Ekta Space PS5, NTSC RGB, PAL/SECAM RGB, ProPhoto RGB, SMPTE-C RGB, Wide Gamut RGB
# Adaptation Method: # XYZ Scaling, Bradford, Von Kries
# Configuration x: # this section is automatically filled
# Illuminant:
# Data: # Shoot Illuminant data
# Wavelengths:
# Values:
# XYZ:
# Color Space: # sRGB, Adobe RGB (1998), Apple RGB, Best RGB, Beta RGB, Bruce RGB, CIE RGB, ColorMatch RGB, Don RGB 4, ECI RGB v2, Ekta Space PS5, NTSC RGB, PAL/SECAM RGB, ProPhoto RGB, SMPTE-C RGB, Wide Gamut RGB
# Adaptation Method:
# Camera Neutral: # [x, x, x]
# Color Calibration: # [[x, x, x],[x, x, x],[x, x, x]]
Configuration x: # please leave this line as it is.