Deterministic Calculation Properties without Photon Map

This page describes the parameters to set when wanting to create a deterministic inverse simulation without generating a photon map.

The deterministic algorithm allows you to perform determinist simulations. This type of simulation produces results showing little to no noise but that are considered as biased.

The deterministic simulation is entirely appropriate to analyze and render simple optical paths with unidirectional contributions.

When contributions and optical interactions are multiple, it is recommended to use Monte Carlo algorithm or generate a photon map.

Algorithm

Note: A simulation without photon map avoids noise but does not manage the diffuse inter-reflections. Only color are taken into account.

Example of simulation without photon map

Propagation Properties

Note: Propagation error analysis option is only supported by Monte Carlo Inverse Simulations.

Use Rendering Properties as Optical Properties

Activating this option allows you to automatically convert appearance properties into physical parameters according to the following conversion table.

Appearance Parameters

Physical Parameters PP(l)

Intensity + Color[RGB]

Lambertian L(l)

Ambient + Color[RGB]

Lambertian L(l)

Shine

Gaussian Angle a

Highlight + Highlight[RGB]

Gaussian Reflection

Reflection

Specular reflection SR(l)

Transparency + Highlight[RGB]

Specular transmission ST(l)

Ambient Sampling

This parameter defines the sampling. The sampling corresponds to the quality of the ambient source. The greater the value, the better the quality of the result, but the longer the simulation. The following table gives some ideas of the balance between quality and time.

Note: A default value could be 20 and a value for good results could be 100.

Ambient Sampling = 20 Reference Time / 3

Default value Ambient Sampling = 100 Reference Time

Ambient Sampling = 500 Reference Time x 4

Maximum Number of Surface Interactions

This number defines the maximum number of impacts a ray can make during propagation. Once the ray has interacted N times with a surface, it is stopped.

Anti-Aliasing

The anti-aliasing option allows you to reduce artifacts such as jagged profiles and helps refine details. However, this option tends to increase simulation time.

Anti-aliasing deactivated Reference Time / 2

Default Value Anti-aliasing activated Reference Time

Specular Approximation Angle

The specular approximation angle option allows you to replace the specular reflection by a gaussian reflection to increase the probability of the propagated rays to reach the sources.

This option also allows you to decrease the noise in the simulation's results and improve simulation time.

The typical application is the rendering of automotive tail lamps lit appearance. For this application, a typical value would be 5 to 10 degrees.

Note: For more information, see Specular Approximation Angle.