Biconic Zernike Surface

The Biconic Zernike Surface is either rectangular or elliptical in shape, or may have a shape defined by a user defined aperture. The surface is described by the following sag equation:
Where
and
Rx and Ry are the radius of curvature values in the x and y directions, kx and ky are the conic constants in the x and y directions, the α terms are the x aspheric coefficients, the β terms are the y aspheric coefficients, N is the number of Zernike coefficients in the series, Ai is the coefficient on the ith Zernike Standard polynomial, r is the radial coordinate in lens units, ρ is the normalized radial coordinate, and is the angular coordinate. The Zernike Standard polynomials are defined in the table given in Zernike Standard Coefficients.
This surface also supports optional X and Y decenters on the Biconic and Zernike terms separately. The biconic decenters are applied to the biconic sag and individual x and y aspheric coefficients, while the Zernike decenters are applied only to the Zernike terms.
The following parameters are used to define the Biconic Zernike Surface:
| Parameter # | Description | Face Name | Face # |
| 1-2 | The X and Y Half-Width in lens units. If either value is less than zero, the aperture shape will be elliptical, otherwise, the aperture is rectangular, unless a user-defined aperture is applied to the surface. | All Faces | 0 |
| 3-4 | The Rx and Ry radii of curvature. Use zero for flat. | All Faces | 0 |
| 5-6 | The Kx and Ky conic constants. | All Faces | 0 |
| 7-8 | The biconic X and Y direction decenters. | All Faces | 0 |
| 9-10 | The Zernike X and Y direction decenters. | All Faces | 0 |
| 11 | The number of Standard Zernike terms. | All Faces | 0 |
| 12 | The normalization radius for the Zernike terms. | All Faces | 0 |
| 13 | Unused. | NA | NA |
| 14-29 | The x direction aspheric α coefficients. | All Faces | 0 |
| 30-45 | The y direction aspheric β coefficients. | All Faces | 0 |
| 46-245 | The Zernike Standard coefficients. | All Faces | 0 |
Face Numbers: All faces Face 0.
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