IWavelengths Wavelengths
Wavelengths are always entered in microns. Wavelength weights can be used to define relative spectral intensity, or simply to define which wavelengths are most important in a design. The 'primary' wavelength is used as a default wavelength: for example, if asked to compute effective focal length, OpticStudio will compute it at the primary wavelength if no wavelength is specified.
IWavelengths TheWavelengths = TheSystemData.Wavelengths;
int nW = TheWavelengths.NumberOfWavelengths;
IWavelength Wave_1 = TheWavelengths.GetWavelength(position: 1);
IWavelength NewWave = TheWavelengths.AddWavelength(
wavelength: 0.55,
weight: 1.0
);
bool wlRemoved = TheWavelengths.RemoveWavelength(position: 2);
bool slPreset = TheWavelengths.SelectWavelengthPreset(
preset: WavelengthPreset.CO2_10p60
);
bool gqOK = TheWavelengths.GaussianQuadrature(
minWave: 0.44,
maxWave: 0.77,
numSteps: QuadratureSteps.S12
);
// Visit each Wavelength in the System
nW = TheWavelengths.NumberOfWavelengths;
for(int idx = 1; idx <= nW; idx++)
{
IWavelength Wave_n = TheWavelengths.GetWavelength(position: idx);
//
// Code to use 'Wave_n'...
//
}
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