IWavelengths Wavelengths

Wavelengths are always entered in microns. Wavelength weights can be used to define relative spectral intensity, or simply to define which wavelengths are most important in a design. The 'primary' wavelength is used as a default wavelength: for example, if asked to compute effective focal length, OpticStudio will compute it at the primary wavelength if no wavelength is specified.

IWavelengths TheWavelengths = TheSystemData.Wavelengths;
int nW = TheWavelengths.NumberOfWavelengths;
IWavelength Wave_1 = TheWavelengths.GetWavelength(position: 1);
IWavelength NewWave = TheWavelengths.AddWavelength(
                               wavelength: 0.55,
                               weight: 1.0
                               );
bool wlRemoved = TheWavelengths.RemoveWavelength(position: 2);
bool slPreset = TheWavelengths.SelectWavelengthPreset(
                             preset: WavelengthPreset.CO2_10p60
                             );
bool gqOK = TheWavelengths.GaussianQuadrature(
                                minWave: 0.44,
                                maxWave: 0.77,
                                numSteps: QuadratureSteps.S12
                                );
//  Visit each Wavelength in the System
nW = TheWavelengths.NumberOfWavelengths;
for(int idx = 1; idx <= nW; idx++)
{
    IWavelength Wave_n = TheWavelengths.GetWavelength(position: idx);
    //
    //  Code to use 'Wave_n'...
    //
}

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