Rotating or Spinning the View

You can rotate the view relative to the Model Center, the Screen Center, the Current Axis (that is, the active coordinate system origin), or the Cursor location. You can activate the rotation modes via the menu bar, ribbon tabs, or shortcut menu. When a Rotation command is active, you can click and drag using the left mouse button to manipulate the model viewpoint.

Rotation Using Only the Mouse: You can use the middle mouse button to rotate the view without selecting a Rotation command. From the menu bar, click View > Options to access the General tab of the 3D UI Options dialog box. Here, you can choose the desired Default Rotation About option. The view rotates about the Screen Center by default. The other available options are rotation about the Model Center, Current Axis (active coordinate system origin), or Cursor location. This setting also controls the rotation center for the Spin command.

For each active Rotation command, or when using the middle mouse button, the behavior differs depending on where you click and drag, as follows:

Note:

If rotation response is slow, especially for complex models:

  • For some graphics cards, you can improve the performance by setting NVIDIA Control Panel > 3D Settings > Manage 3D Settings > Global Settings > Global Presets: Workstation App - Dynamic Streaming.
  • For more information about graphics cards, navigate to the appropriate Windows or Linux Ansys Installation Guide and search for OpenGL.