Exporting Graphics Files
You can export to the following graphics formats:
|
Extension |
Contents |
|
.bmp |
Bitmap files |
|
.gif |
Graphics Interchange Format files |
|
.jpg |
Joint Photographics Experts Group files |
| .png | Portable Network Graphics format files |
|
.tiff |
Tagged Image File Format files. |
|
.wrl |
Virtual Reality Modeling Language (VRML) files. |
| .gltf or .glb |
Graphics Language Transmission Format (GLTF); only available on Windows |
To export a Modeler image to a graphics format:
- Click Modeler > Export.
The Export File window appears.
- Browse to and select a location to save your file.
- In the File Name field, name the file.
- From the Save as Type drop-down menu, select the desired image format.
When you select an image format, Image Export Options appear. Note that this window does not appear for .gltf, .glb, or .wrl files, which are not image formats; if you are saving to one of these formats, skip to Step 6.

- Choose your Image Size.
Options include: Current View, User Defined (which allows you to specify Width and Height), Full Screen, 8K UHD, 4K UHD, 1080p HD, 720p HD, and 480p SD.
- Click Save.
The file is exported to the specified location with the appropriate file format.
You can also export an image file to a specified resolution using scripting commands. Fonts and line thickness are not scaled, only the image. You will have to iteratively increase font sizes until you find a suitable output.
Example Script:
oEditor.ExportModelImageToFile("C:/Users/Documents/highresexample_image.jpg", 7680, 4320,[
"NAME:SaveImageParams",
"ShowAxis:=" , "True",
"ShowGrid:=" , "True",
"ShowRuler:=" , "True",
"ShowRegion:=" , "Default",
"Selections:=" , ""
])