Setting Coordinate Systems

The modeler has several types of coordinate systems that enable you to easily orient new objects:

Every coordinate system (CS) has an x axis that lies at a right angle to a y axis, and a z axis that is perpendicular to the xy plane. The origin (0,0,0) of every CS is located at the intersection of the x, y, and z axes. The default Global coordinate system and any additional coordinate systems that you create for a project appear in the History tree of the modeler window.

When you set a new relative coordinate system, you specify whether to express the coordinates as Absolute or Relative Coordinates. Absolute uses the specified values in terms of the global coordinate system. Relative interprets the values as differences from the current working CS.

You have choices for expressing the coordinates as Cartesian, Cylindrical, or Spherical. These are evaluated as Cartesian for the coordinate system properties.

Switch between global, relative, object, and face CSs by changing the working CS: click the CS you want to use in the history tree. The working CS is indicated by a red W that appears at the lower-left corner of the CS name in the history tree. The Properties dialog box lists the CS associated with an object as the Orientation. By default, this is Global, but if you have created the object under a different coordinate system, that will be the orientation. You can click on the current orientation to see a drop down list of other orientation that you can assign for an object.

User-defined CSs are saved with the active project. When you open a project, it uses the CS designated as working CS when you last saved.

Related Topics 

Creating a Relative Coordinate System

Creating a Face Coordinate System

Setting the Working Coordinate System

Modifying the Coordinate System Axes View

Change the Orientation of an Object