Assigning Materials

You can add, remove, and edit materials in two main ways:

Regardless of which of the preceding two methods you use to edit a library, any new material you create exists only in the current project. Similarly, if you edit an existing material, the edited version becomes a Project material and exists only within the current project. To make a new or modified material available for other projects, you must export it to a user library and choose that library (or select Show all libraries) within the Select Definition dialog box.

Note:

In the History Tree, by default, objects are grouped by material. You can easily change the default grouping. Using the menu bar, click Modeler > History Tree Layout and clear Group Objects by Material along with any other listed option you may wish to disable. You can also perform this action from the Tree View drop-down menu on the View ribbon tab or from the shortcut menu that appears when you right-click most of the items in the History Tree.

If you check Show Material Colors on the Material Filters tab of the Select Definition or Edit Library dialog box, the Materials tab will include a Color column showing a color swatch for each listed material.

You can edit the color and transparency values for materials in the View/Edit Material dialog box.

Related Topics:

Searching for Materials

Adding New Materials

Assigning Material Property Types

Defining Variable Material Properties

Auto-Complete for Variables and Properties in Electronics Desktop

Specifying Thermal Modifiers

Defining Material Properties as Expressions

Defining Functional Material Properties

Assigning Materials from the Object Properties Window

Viewing and Modifying Material Attributes

Validating Materials

Copying Materials

Removing Materials

Export Materials to a Library

Sorting Materials

Filtering Materials

Working with Materials Libraries