OverlapTo Commands

This topic describes the following OverlapTo commands:

Input: One or two DV layers (containing polygons)

Constraint (operator and distance)

Measurement region qualifier (optional)

Orientation Qualifiers (optional)

Intersecting Edge qualifier (optional)

Raw/Merged qualifier (optional)

Output: DV layer – Type varies with the command. OverlapToErrors outputs a DV layer containing error clusters. OverlapToPolygons outputs a DV layer containing polygons. OverlapToEdges outputs a DV layer containing edges.

Description: Overlap is the distance between inside edges, of intersecting geometry, that face each other. The single layer version checks the overlap between different geometries on the same layer. The two layer version checks the overlap between geometry on one layer and geometry on the other layer. This is an edge to edge check, not corner to corner, or corner to edge.

This is a symmetric operation. The order of the input layers does not change the results.

Two edges are considered overlapping if the two geometries intersect but neither contains the other and the edges are inside facing. Arrows in the following diagrams indicate edges that are overlapping.

Overlap Example #1

Edges are considered to face each other for overlap checking only if the angle between the inside of one edge and the outside of the other is less than 180 degrees. Collinear edges are not considered facing. The following diagram illustrates angles between inside edges.

Overlap Example #2

The arrows in the following figures indicate the edge pairs that are checked when considering the facing requirement and using default orientation and intersecting qualifiers: Acute Also, Not Obtuse, Parallel Also, Not Perpendicular, and Not Intersecting.

Single Layer Overlap

Single Layer Overlap

Two Layer Overlap

The first layer has the dot fill pattern and the second layer is empty. The command looks for the overhang of dot geometry from white geometry.

Two Layer Overlap

OverlapToError results are clusters of segments that meet the specified constraint. Each error segment indicates the part of the geometry edge that meets the constraint. The error clusters are returned in a DV layer. The heavy lines in the following example show the portions of edges that are returned as one error cluster.

OverlapToError

OverlapToPolygons results are any polygons that have at least one edge that meets the specified constraints. The polygons are returned in a DV layer. Both polygons in the following example are returned.

OverlapToPolygons

OverlapToEdges results are segments of edges that meet the specified constraints. These segments retain information about the polygon they are created from. This information allows the edges to be used as input to other DV commands. The segments are returned in a DV layer. The heavy lines in the following example show the segments that are returned as edges. They are not clustered, and they retain information about the directions inside and outside of the polygon and sibling relationship.

OverlapToEdges

The constraint amount may be given with or without units. If no units are specified the current default length units are used.

Supported Operators:

< Less than

<= Less than or equal to

== Equal to

> Greater than

>= Greater than or equal to

Qualifiers may be specified to constrain the edges checked. The defaults, if qualifiers are not specified, are Round (measurement region), Acute Also, Not Obtuse, Parallel Also, Not Perpendicular, Not Adjacent, and Merged (geometry).

Example (JScript):

var layer1 = DVChecker.ImportLayer("trace");

var overhangLayer1 = DVChecker.OverlapToErrors(Array("<", "5mm"), layer1,

Array( "Round", "Acute Also", "Not Obtuse", "Parallel Also",

"Not Perpendicular"));

DVChecker.SaveLayer(overhangLayer1, "overhang errors",

"overhang < 5 on trace layer");

var layer2 = DVChecker.ImportLayer("ground");

var overhangLayer2 = DVChecker.OverlapToErrors(Array("<", 5), layer1,

layer2, Array( "Round", "Acute Also", "Not Obtuse", "Parallel Also"));

DVChecker.SaveLayer(overhangLayer2, "overhang errors",

"trace overhanging ground by < 5");

Measurement Region Qualifier

Measurement region qualifier specifies the construction of the region used to test the constraint. There exist the following choices:

Measurement Region Use To Check Constraint

The following figure displays the returned segment for error or edge output, marked in blue, and the measurement regions, marked in red and green, that are used to check the constraint.

Measurement Region Use to Check Constraint

Orientation Qualifiers

Orientation qualifiers specify edge or angle orientations that qualify edges to be checked against each other. Up to one choice from each of the following four groups may be used:

If multiple choices from any of the groups are used, the last choice on the group is used. It replaces any earlier choices of that group in the command.

OverlapToErrors(Array(“<”, 5), layer, Array(“Acute Also, Obtuse Also, Not Parallel, Not Acute));

is interpreted as:

OverlapToErrors(Array(“<”, 5), layer, Array(“Obtuse Also, Not Parallel, Not Acute));

If a choice contains “Only”, that is the only orientation qualifier recognized. Any other orientation qualifiers before or after the first “Only” is ignored.

OverlapToErrors(Array(“<”, “5mm”), layer, Array(“Acute Also, Obtuse Only, Not Parallel, Perpendicular Only));

is interpreted as:

OverlapToErrors(Array(“<”, “5mm”), layer, Array(“Obtuse Only));

Acute filter

Obtuse filter

Parallel filter

Perpendicular filter

Intersecting Edge Qualifier

Intersecting Edge qualifier determines if two edges that intersect are checked against each other. Intersecting edges are edges that share at least one point. This qualifier is used in conjunction with the orientation qualifiers to determine which edges to check. One of the three choices may be specified.

The arrows in the following figure indicate the edge pairs checked using Intersecting Only with the other qualifiers defaulted (Acute Also, Not Obtuse, Parallel Also, Not Perpendicular).

Intersecting Edge Qualifier Example

Raw/Merged Qualifier

The Raw/Merged qualifier applies to a DV layer created using the ImportLayer command. Raw specifies the geometry is to be used without first being merged. In contrast, the default setting of Merged specifies the geometry is merged prior to its use.

The arrows in the following figures indicate the edge pairs checked using Raw versus Merged with the other qualifiers defaulted (Acute Also, Not Obtuse, Parallel Also, Not Perpendicular, Not Intersecting).

Raw/Merged Geometry Examples