Adding an object to your model is more complicated than defining a cabinet, because, in addition to specifying dimensions, you must also assign physical properties, describe the components of some objects, and configure the object within the model.
Basic objects, including PCBs, fans, grilles, and walls, are available in pre-constructed forms that you can edit to your specifications. More general kinds of objects, such as blocks, openings, sources, and resistances, are also provided in pre-constructed forms that you can customize into any object you might need in your model.
The first step in the process of adding an object to your model is to select the object type in the Object creation toolbar (Figure 9.1: The Object Creation Toolbar). Once you have selected an object, you can edit its dimensions, specify its physical characteristics, and choose whether to make it an active or inactive part of the model. You can also move it and position it precisely in the model or make multiple copies of it elsewhere in the model.
The basic steps for adding an object to your model are as follows:
Create the object.
Change the description of the object.
Change the graphical style of the object (optional).
Specify the geometry, position, and size of the object.
Specify the type of the object (if relevant).
Specify the physical and thermal characteristics of the object.
The objects available for your Ansys Icepak model are described in detail in Networks -- Packages.